Ray Tracing features enabled by default on the SunSky Actor for the Directional Light and Sky Light to both support casting of ray-traced shadows. Using Lightmass Importance Volumes and Lightmass Portals to control and focus the area from where Lightmass emits photons in. Using Lightmass to generate baked global illumination and lighting for the scene. It can be found in the Content/ArchVisProject folder. The Interior Level demonstrates usage of the SunSky Actor components to light the scene with precomputed static lighting. It's also a use of the SunSky Actor components lighting the scene dynamically, as well as a demonstration of the various real-time Ray Tracing when they are enabled for the project. The Exterior Level demonstrates usage of the SunSky Actor with multiple cameras used with Sequencer to demonstrate a time-of-day sequence while moving through the scene in various locations.
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This template also enables the Datasmith plugin, which is a collection of tools and plugins designed to import scenes and assets created in offline rendering applications, like 3ds Max and CAD software, into a real-time engine. These also include dynamic time-of-day transitions. Lighting configuration and Post Process Volume with ray-tracing features already set for those projects that have enabled ray tracing.Įxample Cameras and Sequencers used to render out the scene.
Multiple Levels that contain scenes set up to demonstrate visualization with physically accurate lighting using the SunSky Actor. It includes the following assets already set up for you to use: This template project is dedicated to architecture visualization workflows, with examples for sun studies, interior rendering, and non-photorealistic stylized renderings. When you create a project, the template category for Architecture, Engineering, and Construction includes a template called ArchVis. The following adjustable properties are found in the SunSky Actor Details panel.Įnter this value as a float in military time. These properties-like mobility and intensity-can also be set. Selecting the individual components-like those for the Directional Light or SkyAtmosphere-displays their own properties. When the scene component SunSky(Self) is selected, the exposed Blueprint properties that can be set-such as those for date, time of day, latitude and longitude-are displayed. The SunSky Actor contains movable Actors for Directional Light, SkyLight, and SkyAtmosphere components as part of its Blueprint. Or, if you don't want this project setting to affect the look of your project, you can select the SunSky Actor's Directional Light and use a lower Lux intensity (open the SunSky actor, select the Directional Light under Components, locate the Light section in the Details pane, lower the Intensity until you're happy). When you drag a SunSky Actor into the Level and it appears bright white, you can do one of two things:Įnable Extend default luminance range in Auto Exposure settings in the Project Settings under the Rendering category (under the Default section). It's designed to work well within games and other industries, like our Architectural, Engineering and Construction (AEC), or Automotive, Product Design and Manufacturing. The SunSky Actor makes it simple and quick to set up your scenes no matter your aesthetic choice, with settings for Daylight Saving Time (DST), the date, and the time of day. It uses the same mathematical equations to govern the position of the Sun in the sky and includes a bundle of components-a Directional Light, Sky Light, and SkyAtmosphere-to produce true-to-life renderings that show realistic patterns of sunlight and shadow. The SunSky Actor is part of this same plugin. The Sun Position Calculator plugin includes a Geographically Accurate Sun Positioner that gives you fine control over the Sun's position based on a geographic location and date in time. Enabling the Sun Position Calculator Plugin